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Life is feudal wiki bones from slaughter
Life is feudal wiki bones from slaughter












In it, experts from five continents reaffirm that parks, wilderness areas, and other reserves are an indispensable-albeit insufficient-means to sustain species, subspecies, key habitats, ecological processes, and evolutionary potential. Protecting the Wild offers a spirited argument for the robust protection of the natural world. If such arguments take hold, we risk losing support for the unique qualities and values of wild, undeveloped nature. Conservation, they argue, should instead focus on lands managed for human use-working landscapes-and abandon the goal of preventing human-caused extinctions in favor of maintaining ecosystem services to support people. But even as the biodiversity crisis accelerates, a growing number of voices are suggesting that protected areas are passé. These parks and reserves are set apart to forever remain in contrast to those places where human activities, technologies, and developments prevail. Use carpenters outfit when using carpenters kit or workbench but not when using the carpenters shop.īlacksmith and carpenters shop will add up to 20% bonus so no outfits required.Protected natural areas have historically been the primary tool of conservationists to conserve land and wildlife. Use Blacksmith outfit with forge and anvil and not with blacksmith shop. If you use a Blacksmith shop (which adds a max of 20% bonus based on the shop q) this bonus will be used instead of the outfit bonus. So if your wear a blacksmith outfit when using a Forge and anvil you will get a bonus based on the quality of your outfit. The outfit bonus is applied when not using a bonus crafting building. Next, we need to understand when to use the outfit. This applies to the Forge as well as the Blacksmith Hammer in your example. So the best case scenario to craft hi-qual objects is to use repair kits to make sure durabilty is 100%. Every time you use an object it's durability decreases. We also need to touch on durabilty as well. A quality 50 outfit would only add 10% bonus, not 20%.

life is feudal wiki bones from slaughter

LIFE IS FEUDAL WIKI BONES FROM SLAUGHTER FULL

In your saw example, wearing a 100q blacksmith outfit would add 20% or 15 points (75x20%=15) so the saw would be 90q not 95.Īlso it is very hard to create a 100q outfit so you are unlikely to get the full 20% bonus. The outfits give you a 20% quality boost, not 20 "points" boost. I know this post is fairly old, thought I'd answer it anyway in case it helps someone else. Adding the Cooks Outfit gave me 63 Quality.ĭoes anyone know how the quality stuff works?

life is feudal wiki bones from slaughter life is feudal wiki bones from slaughter

My estimate is that I SHOULD have gotten 77.4 quality, but I got 60 quality. Made Pork Sausage that ended up being quality 60 in an oven that was 6880/7300 (Estimated Q36) Correct?So, would that mean the blacksmith suit makes it 95 quality? What I SHOULD be getting, should be: 75quality saw before using the blacksmithing suit.

life is feudal wiki bones from slaughter

Also, I'm trying to figure out if the Wiki is still "accurate" when it says how much different aspects affect the quality of production.Or, maybe my math is wrong, here's how I calculate:Ģx 100 Quality Handle = 15 Quality for Saw (affects saw by 15% according to wiki)ģx 50q Common Quality Bars = 25 Quality for Saw (Affects saw by 50% according to wiki)ġ00q Blacksmith Hammer = 10 (Affects saw by 10% according to wiki)ġ00q Forge and handle = 10 (Affects saw by 10% according to wiki)ġ00 level skill = 15 (Affects Saw by 15 according to wiki) So, I'm wondering where the "20 magnitude bonus" comes into play for crafting suits.












Life is feudal wiki bones from slaughter